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            <h2>Palette</h2>

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<p class="rvps2"><span class="rvts22">Palette</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Settings related to the emulator's color palette choices.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts17">NES Palette</span></p>
<p class="rvps2"><span class="rvts15"><br/></span></p>
<p class="rvps2"><span class="rvts21">Use Custom Palette</span></p>
<p class="rvps2"><span class="rvts6">Check or uncheck this to switch between default palette and currently loaded custom palette.</span></p>
<p class="rvps2"><span class="rvts15"><br/></span></p>
<p class="rvps2"><span class="rvts21">Load Palette</span></p>
<p class="rvps2"><span class="rvts6">Allows you to load a custom color palette (.pal) file to use for the current game loaded.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">A note on on the format of external palettes; Palette files are expected to contain 64 or 512 8-bit RGB triplets (each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">A palette file with 64 entries while have emphasis colors generated automatically. A 512 entry file will specify a set of 64 colors to use with each emphasis state. The high 3 bits of $2001 correspond to 8 different 64 color palettes.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;File name: &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Palette file name:</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BigBad.nes &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; BigBad.pal</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BigBad.zip &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BigBad.pal</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;BigBad.Better.nes &nbsp; BigBad.Better.pal</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; * NSF Palette(for NSFs only)</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; * Palette loaded from the "gameinfo" directory.</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; * NTSC Color Emulation(only for NTSC NES games).</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; * Custom global palette.</span></p>
<p class="rvps2"><span class="rvts6">&nbsp; &nbsp; * Default NES palette.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts21">Force Grayscale</span></p>
<p class="rvps2"><span class="rvts6">Applies simple Grayscale filter, no matter what palette is currently used.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts21">De-emphasis bit swap</span></p>
<p class="rvps2"><span class="rvts6">Every PAL PPU has de-emphasis bits for green and red colors swapped. This option simulates that behavior.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts37">NTSC Color Emulation</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">If enabled, FCEUX will simulate actual NTSC signal processing. &nbsp;The result should be the actual colors you would see if outputting to an actual NTSC television.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">The Tint and Hue knobs can be used to make adjustments to the resulting color change.</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6"></span><span class="rvts6"></span></p>
<p class="rvps4" style="clear: both;"><span class="rvts18">Created with the Personal Edition of HelpNDoc: </span><a class="rvts19" href="https://www.helpndoc.com/feature-tour/create-help-files-for-the-qt-help-framework">Create help files for the Qt Help Framework</a></p>

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